Visual Art in Computing: It’s All Fun and Games Until You Can’t Pass Math
Abstract:
Bootstrap is one of the largest computing outreach programs in the US (and sees use in other
countries too). Unlike most other programs in this space, which teach computing as a stand-alone
discipline, Bootstrap emphasizes integration, i.e., teaching computing in conjunction with other
subjects like algebra, physics, and data science. Key parts of the Bootstrap curriculum make
extensive use of visual media: images, animations, and video games. In addition to describing the
project overall, I will discuss these uses of visual media. This will force us to discuss the role
of creativity and how it ties to accomplishing necessary and important curricular goals. We will
also touch on accessibility issues.
Speaker Bio
Shriram is the Vice President for Programming Languages at Brown University in Providence, RI, USA.
He’s not, really, but that’s what it says on his business card. At heart, he's a person of
ill-repute: a Schemer, Racketeer, and Pyreteer. He believes tropical fruit are superior to all other
kinds. He is terrified of success, because he may be forced to buy a suit. He is known to
interrogate his audiences to ensure they’re paying attention. So, be alert. You can read email
later.